Smogon Dmg Calc

This tool will calculate the base power and type of Hidden Power given a Pokemon's IVs.

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Manual Calculation

Smogon Dmg Calc 1

With the help of MagiaSN the Pokemon Showdown Damage Calculator should now be fully functional with all the gen 7 mechanics. Some additions include Z-moves, moves, terrains, and Abilities. Some additions include Z-moves, moves, terrains, and Abilities.

Don't know your IVs? No worries. You can still figure out your Hidden Power type by testing it on various Pokemon. This is mainly for FireRed/LeafGreen users who don't have wild Kecleon to test against.

  • Mar 03, 2014  Smogon has a damage calculator, but does it also have a speed calculator, 'cause I couldn't find one. If it doesn't, can you list some websites that do?
  • Damage Calculator for Pokemon cartridge battles, Gen 1-7. If you are currently looking at Zarel/honko-damagecalc and not a fork, this is the official repository for the Pokemon Showdown damage calculator.
  • But second, you can manipulate the stats of the defending pokemon yourself in the calculator, and switch among possible spreads; for example, if your CBTar's Stone Edge does 63.8% - 75.1% to a Gliscor switching in, instead of 47.5% - 56.5%, it's obvious that your opponent is using the old 252 HP Jolly Gliscor instead of the more common 252/252 Impish spread.
  • The requirements to vote are a GXE of 75.5 and a minimum of 70 games played on a fresh account starting with '1VDN'. The suspect will run until November 6th, 11:59 PM EST. More details can be found in the smogon thread. —HoeenHero on Oct 25, 2019.
  • In-depth DPS calculator with graphs. Also comes with a detailed enemy viewer, weapon viewer and a weapon editor! Enable Flash Representation and calculations are not guaranteed to be 100% accurate and might vary from the actual game.
  • Lycanroc-Dusk has 117 Attack and 110 Speed, but the damage calculator says it has 115 Attack and 112 Speed, as if it was a Lycanroc-Day instead. This problem isn't present in the team builder, just the damage calculator.

Test your Hidden Power out on a pure Psychic-type like Abra.
It's super effective - Click Here
It's not very effective - Click Here
It deals regular damage - Click Here

Now test out your Hidden Power on a Normal/Flying-type, like a Pidgey or Taillow.
It's not very effective - your type is Bug
The opposing Pokemon is unaffected - your type is Ghost
It deals regular damage - your type is Dark

Your Hidden Power is now either Psychic or Fighting. At this step, test against a Gastly or a pure Poison-type like Ekans.
It's super effective - your type is Psychic
It's not very effective - your type is Fighting
The opposing Pokemon is unaffected - your type is Fighting

Test your Hidden Power out on a pure Bug-type, like a Caterpie.
It's super effective - Click Here
It's not very effective - Click Here
It deals regular damage - Click Here

It's either Fire, Flying, or Rock now. Test against a pure Fire-type like Vulpix or Growlithe.
It's super effective - your type is Rock
It's not very effective - your type is Fire
It deals regular damage - your type is Flying

Test against a pure Water-type.
It's super effective - your type is Grass
It deals regular damage - your type is Ground

Test your Hidden Power against a Rock/Ground-type, like a Geodude.
It's super effective - Click Here
It's not very effective - your type is Poison
It deals regular damage - your type is Dragon
The opposing Pokemon is unaffected - your type is Electric

Test your Hidden Power against a Grass-type, like an Oddish or Shroomish.
It's super effective - your type is Ice
It's not very effective - your type is Water
It deals regular damage - your type is Steel

Highest IVs per Type

This table gives you the highest possible IVs that give a 70 base power Hidden Power, and for each possible type.

TypeHPAtkDefSpdSpec AtkSpec Def
Bug313131303130
Dark313131313131
Dragon303131313131
Electric313131313031
Fighting313130303030
Fire313031303031
Flying313131303030
Ghost313031313130
Grass303131313031
Ground313131313030
Ice313131303131
Poison313130313030
Psychic303131303131
Rock313130303130
Steel313131313130
Water313131303031

PokeMMO Advanced EVing Guide by ThinkNice

Disclaimer: This guide assumes you have basic understanding about Natures, EVs, IVs and assumes you know how to acquire exact or small IV ranges. If you did not understand the previous sentence I would recommend reading up on those stated things, before attempting to understand this.

EV spreads, they seem so simple. Just dump 252 EVs in your attacking stat and speed stat on your sweeper or dump max HP and defense on a wall. Or just use the smogon guides even though, here on PokeMMO we have a completely different metagame, not to mention no easy acces to maximum base Hidden Power nor perfect IVs on the ‘right’ natured Pokémon. Making your own spreads is a smart thing to do, it’s taking it one step higher. It can give you the advantage in some situations but be warned, failure is inevitable when trying out new things. I will try to guide you through the proces and will give you some examples to think of.

‘So… How should I start making a spread?’

Step 1: Try to get the exact IV ranges of your Pokémon, or just try to get a small IV range like 23-25. If you don’t have the exact ranges, use the lowest ones.
Step 2: Deciede your moveset and what you want to accomplish with this Pokémon.

Poe cast when dmg taken. Allright I don’t know how most people do it from here but I do it this way.

Step 3: Go to the Smogon Damage Calculator and make a spread for your desired goal, if this goal proves to be unrealistic set a more realistic goal. I will use Forretress as my example.

Smogon damage calc

IVs and Nature: Let’s say it’s Impish with the defensive IVs 20/27/25
Moveset: Spike Support set, alternatively Suicide Lead
Goal: I want to set up as much spikes as possible and want to survive a Fire Blast from an Adamant max SpA IV Machamp.

Now I want to set up as much spikes as possible so I’ll go with 252HP to be able to survive more special and physical hits. With 20HP IVs that gives me: 176HP. But, my HP IV is ‘imperfect’ because it can be devided by ‘2’ that means I am actually wasting 4 EVs because 248 HP EVs gives me the same HP (176) as 252 HP EVs, this only applies for level 50 competition. So, 248HP EVs.

Kay, that’s settled let’s see how much an Adamant Machamp (31SpA IV) does with a Fire Blast. Remember, I have 25SpD IV.
Calculation: 102.3% – 122.7%, well that is a sure OHKO. I want to be able to survive it.

Now it’s time to play with the numbers, let’s see what 100SpD EVs gives us: 88.6% – 104.5%, wow we almost survive it guaranteed! We just need to add a bit more. Let’s see what 148 gives us: 81.8% – 97.7%. Oh my, it survives. Good job now let’s look at Forretress’ stats with these EVs: 248HP/148SpD:
HP: 176
Def: 173
SpD: 96

Allright looks cool, we can dump the rest in Defense I suppose? So the EV spread looks like: 248HP/112Def/148SpD. Now I just play with the Def EVs to see if I am wasting any EVs, oh I see 108 Def EVs gives me the same Def stat as 112 Def EVs, so now I can put those 4 EVs somewhere else, like Attack or Speed, that’s up to you. Allright I’ll put them in attack, you never know. So now we have 248HP/4Atk/108Def/148SpD

‘Great! Am I done?’

No, actually you shouldn’t have just made the final spread because your SpD investment may need a small adjustment. Why that is? Smogon uses a later gen damage formula, luckily it isn’t THAT different but what may look like a 1HP survive in this calc, may be a chance on a OHKO in the gen3 damage calculation. So this is what you are going to use. This calc is amazingly easy to use, just use the stats that you see in the Smogon calc and make sure you use the right move and don’t forget the STAB in some cases.

Pokemon Smogon Damage Calculator

Step 4: Recalculate the damage done with the right formula now that you know the stats of your Pokémon on level 50 including the EV investment.

Allright let’s see how much it does:
Result
The attack will do an average damage of 162 (149 ~ 175).

Great the max damage it can put out is 175, and your Forretress’ HP with 248 EV investment is 176! That means you just survive it (with a max damage roll), even with the gen 3 formula!

Notice what Smogon said about the damage:
81.8% – 97.7%
But with the gen 3 damage formula we have:
84,7% – 99,4%
It may seem small, but if you want to survive certain hits always make sure!

________________________________________________________________
Disclaimer: This is a lot more complicated then what was described above, take your time and read it carefuly. Read the warning section below.

Offensive and unusual EVing, the thought process:
Now, that wasn’t that hard, was it? I will give you guys one more example of an unusual spread. It will involve a Starmie. Let’s see what the hell smogon has to say about Starmies:

Allright, so Timid is the only right nature right? RIGHT? Let’s imagine this scenario: I am fishing for a +Spe Starmie with 31IVs in Speed and suckish SpA because I don’t care about that (lel max speed ftw). I find a Modest one, no + Speed, it’s probably useless. But for some reason (thank you Automatic IV Calculator) I deciede to check the IVs anyway, max SpA with almost all IVs around the ’30’ mark. You know what? I can use this. So I get the exact IV ranges and they are:
25/x22/31/29/29, wow awesome but yeah Modest. You know, there are so much Timid Starmies around, maybe. I can counter them with this Starmie? Let’s look up Starmies base HP and SpD: 60 and 85 respectively, that’s not bad at all.

Now use the steps from above:
Step1: Done, 25/x/22/31/29/29
Step2: Tbolt, Surf, Psychic, Recover. I want to survive a Timid Starmie’s Tbolt while killing it with mine.
Step3&4: K, let’s see here:

A max SpA Timid Starmie can’t even OHKO me with a Tbolt the damage is: 80.3% – 95.5% (Smogon). I know that the gen3 formula isn’t that different and that it won’t OHKO my Starmie with that formula either. Allright, what do I need to OHKO it?
Let’s see what I get if I put max SpA on it, my Modest Starmie does: 83.8% – 100% to the Timid one with a Tbolt, great so. I can’t surely OHKO it so my plan is useless.
‘Is it?’
No wait, we have boosting items! I can use a Magnet to boost the damage with 10%. Now let’s use the gen3 calculator to calculate the damage on the Timid Starmie (assuming 31IVs on SpD and HP).

Result: The attack will do an average damage of 126 (116 ~ 136). Now we just need to apply the Magnet bonus (which is 10%).

116 * 1,1 = 127
136 * 1,1 = 149 (credits to Brain™)

So the actual damage range is: 127-149, if we assume that the Timid Starmie has 136 HP, not a sure OHKO, but how de we calculate what the CHANCE of an OHKO will be?
149(max dmg roll) – 136(needed dmg roll) = 13 (13 damage rolls give us an OHKO)
149 – 127 = 22 (total possible damage rolls), yeah you see what I am getting at.
13 / 22 * 100 = a 59% chance on an OHKO, risky but a fair chance.

But wait a second here… What if, I give my Modest Starmie a Salac Berry instead of a Magnet, LET the Timid Starmie hit me so I can 2HKO it with a Tbolt after the speed boost? Because I will surely go below 25% of my HP uninvested in SpD and HP. Is that possible? Let’s see what my Modest Starmie’s speed is uninvested: 134, great now to calculate what a Speed Boost will give me:
134 * 1,5 = 201.
That is. Absolutely fantastic, not only will I be able to kill the Timid Starmie back with this I will also be able to kill all the base 130 speed Pokémon except Jolteon and speed tie with some Electrodes.

What now? Hmm, so I guess we are settled on 252SpA to hit everything very hard. But let’s say I want this to be a Timid Starmie hard counter. To get Salac Berry to activate I need my Starmie on <25% health. So actually I can give my Starmie just the right amount of HP so that the minimum damage roll on a Timid Starmie Tbolt will be 75% of my health. This is risky though because not all Timid Starmies are 31 Speed and SpA so we will assume 20IV SpA on the Timid Starmie this time.

SpA stat of 20 IV SpA Timid Starmie (max EV): 146

The minimum damage roll is 103, my HP is 132 uninvested:
103 / 132 * 100 = 78%, I want 75%.
103 * 100 / 75 = 137, so I need 137 HP to get my Salac Berry activated guaranteed while being as healthy as possible.

Now I return to the Smogon Calc to see how much EVs I need to invest into HP to get 137. it’s 36HP EVs. So can you keep up? Look what we did:
– My Modest Starmie can beat a 20SpA+ Timid Starmie with the EVs 36HP/252SpA and a Salac Berry.

That’s it that’s all I need, what should I do with the rest of the EVs I have left? My Modest Starmie hits 134 speed uninvested, now I am going to use this to see if there is anything important that I should outspeed. Hmm 137 speed has max speed +Atk Hera and Nidoking. Hera is not a big thread in 50’s but Nidokings Megahorn will OHKO if I don’t invest a lot in defense (about 200def EVs). But even if I have 200def EVs, a HP Bug 70 Heracross would still have a fair chance of OHKO’ing me, so it’s probably just safer to go for 138 speed, or even better 140 (with Salac outspeeds everything (tie with max Speed Electrode and outspeeding max Speed Smeargle just in case). I need 44 speed EVs for that.

So we covered Atk, SpA and Speed. We can’t invest more in HP/SpD or we don’t get the sure Salac Boost from a Timid Starmie Tbolt so the only thing left is Defense, not bad at all with the weaknesses to Bug and Ghost. So I dump the remaining EVs in Defense and we have our final spread: 36HP/176Def/252SpA/44Spe, what we accomplished?

– Becomes the fastest (speed tie perfect Godtrode) after a Salac boost.
– Survives Gengar and Crobat SBs easily and OHKO’s them back.
– Can possibly survive HP Bug 70, max Attack Heracross.
– Wins 1v1 from a Timid Starmie (both full HP).
– Can possibly survive a max Atk Jolly Marowak EQ.
– A very bulky sweeper (salac activated) with self recovery.
– and alot more.

BUT, this is a very specific Starmie, it will do very good in some circumstances and it will be absolutely terrible in some situations. The most important thing about this is: KNOW when and how to use specific EVd and natured Pokémon. If you just make something up because it survives some things but don’t know how to properly use it in battle you won’t have any benefit from it.

NOTE: I don’t own this Modest Starmie I made all the IV’s up.

Le tips and le warnings:
Tip: It’s usually easier to make a spread for walls than for bulky attackers. Especially mixed attackers are hard to EV correctly.
Tip: You don’t always have to go max speed investment on Sweepers. Crobat is an excellent example for this because it has no benefit in speed tieing with Aerodactyl and Jolteon.
Tip: Sacrificing some attacking power to survive a certain hit is not a bad idea, as long as you don’t have to sacrificeto much for it.
Warning: Dont overdo it. You don’t need a ‘special’ spread for every Pokémon you EV. This is not a good thing or you must have extremely good knowledge of the metagame and you really have to know what you are doing.
Warning: Specific spreads meant to counter specific things tend to date quickly. This is because the meta is everchanging, don’t forget that. Like how I EVd the Starmie above, if you don’t use it correctly you won’t get ANY benefit from it. I know I said it before but I can’t stress this enough.
Warning: Some ideas will fail, some will prevail.

Tips and constructive criticism appreciated.