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This video is unavailable. Watch Queue Queue. Watch Queue Queue. The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has 'large' connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a 'Game Link' logo (often read as 'Game Boy Video Link') on the packaging and cartridge. A select few Game Boy games, such as F-1 Race. Find many great new & used options and get the best deals for Official Nintendo Original Game Boy Link Cable Cord Dmg-04 OEM 2 Player Way GB at the best online prices at eBay! Free shipping for many products!

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(Redirected from Nintendo GameCube–Game Boy Advance link cable)
GameCube – Game Boy Advance link cable
ManufacturerNintendo
TypeGamepad adapter cable
GenerationSixth generation
Release date
  • JP: December 14, 2001
ConnectivityGameCube controller port, Game Boy Advance

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The Nintendo GameCube Game Boy Advance cable[1][2] (DOL-011) is a cable used to connect the Game Boy Advance (GBA) to the GameCube (GCN). The cable serves different functions with different games. These functions include, but are not limited to: unlocking additional content, turning the GBA into a second screen, turning the GBA into a separate controller, or transferring in-game items between related games. When used with the Game Boy Player accessory, the GBA can be used to control any Game Boy game played through the GameCube.

The cable has one end that plugs into a GameCube controller slot and another end that plugs into the GBA's extension port. The cable is compatible with the GameCube and the original Wii on the console side, and the Game Boy Advance, Game Boy Advance SP, Game Boy Player, and e-Reader on the portable side. Because the Game Boy Micro has a differently-shaped link port, the official cable does not work with it, but resourceful enthusiasts have been able to hack together home-made versions which do.[3]

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Games[edit]

The following is a list of compatible GameCube games, with the corresponding Game Boy Advance (GBA) game or N/A if no GBA game is required.

GameCube GameGame Boy Advance GameFeatures
All-Star Baseball 2004All-Star Baseball 2004Transfer trading cards between both versions.
Amazing IslandN/AAccess a playable card game on the GBA, which players can use to unlock new content.
Animal CrossingN/A (e-Reader optional)Used as a second screen for the GameCube to design patterns, to access a secret island and/or play a virtual pet style mini-game with the islander, and to play downloadable NES games.
With the e-Reader, it allows scanning compatible cards for bonus items, patterns, and town tunes. The e-Reader support is absent in the European version.
Batman: Rise of Sin TzuN/AUnlocks special modes on GBA version, but cannot be saved.
The GBA link option is absent in both European versions.
Billy Hatcher and the Giant EggN/AUsed to download and play unlockable minigames based on ChuChu Rocket!, Nights into Dreams, and Puyo Pop.
Crash Bandicoot: The Wrath of CortexN/AEnables a secret minigame.
Crash Nitro KartCrash Nitro KartAlternately unlock three characters (N. Oxide, N. Tropy & Spyro) and all four cheats in the GBA version.
Dakar 2N/AUsed to play the unreleased GBA version of the game.
Disney Sports BasketballN/ATransfer screenshots from the GBA to the GCN version.
Disney Sports SoccerN/ATransfer screenshots from the GBA to the GCN version.
Disney's Magical Mirror Starring Mickey MouseThe Magical Quest Starring Mickey MouseUnlocks new content, and uploads items from the GBA to the GCN version.
FIFA Football 2004N/AUnlocks new content and transfers game progress.
Final Fantasy Crystal ChroniclesN/ARequired for each player in the multiplayer mode. Allows each player to control their character and access an individual menu, without interrupting gameplay.
Fire Emblem: Path of RadianceFire Emblem, Fire Emblem: The Sacred StonesUnlocks extra content in Path of Radiance
Game Boy Player
(add-on that plays most Game Boy, Game Boy Color & Game Boy Advance games)
N/AThe GBA can be used as the controller instead of the GameCube controller.
Harry Potter and the Chamber of SecretsHarry Potter and the Chamber of SecretsUnlocks new content for the GBA version.
Harry Potter and the Prisoner of AzkabanN/AUnlocks new content.
Harry Potter: Quidditch World CupHarry Potter: Quidditch World CupAllows the transfer of Quidditch cards between the games, play co-op.
Harvest Moon: A Wonderful LifeHarvest Moon: Friends of Mineral Town seriesUnlocks new content.
Harvest Moon: Another Wonderful LifeHarvest Moon: More Friends of Mineral TownUnlocks new content.
Hot Wheels Velocity XN/AUnlocks new content.
James Bond 007: Everything or NothingN/AUsed to help players for the GCN version, and for co-op mode.
Korokke! Ban-Ō no Kiki o SukueCroket! 3 Puzzle of 3 granulated kingdomsUnlocks Burger on the GBA game.
Kururin Squash!N/AUsed to play unlockable minigames.
The Legend of Zelda: Four Swords AdventuresN/AThe GBA can be used as the controller instead of the GameCube controller for single player. Also enables optional multiplayer cooperative play with up to four players, but a separate GBA and cable is required for each player.
The Legend of Zelda: The Wind WakerN/AEnables optional two-player cooperative play. (Tingle Tuner)
The Lord of the Rings: The Return of the KingN/AUnlocks new content.
Madden NFL 2003N/AUsed as an interactive scoreboard.
Madden NFL 2004N/AAllows players to use Madden Cards in the GCN version.
Mario Golf: Toadstool TourMario Golf: Advance TourUnlocks new content and transfers game progress.
Mario Kart Double Dash Bonus DiscFire EmblemUnlocks exclusive items that can only be obtained from the bonus disc. Also unlocks the soundtracks 99 & 100.
The GBA link option is absent in the European version of Fire Emblem, since the Bonus Disc was not released in Europe.
Medabots InfinityMedabots seriesUnlocks two secret characters.
Medal of Honor: Rising SunMedal of Honor: InfiltratorMap of the current level shows on the Game Boy Advance.
Mega Man X: Command MissionN/AUsed as second screen.
Metroid PrimeMetroid FusionUnlock content: the NES version of Metroid and the Fusion Suit to use in Metroid Prime.
Mr. Driller: Drill LandMr. Driller AceAllows the player to transfer their Pacteria digital pets into the game.
NASCAR Thunder 2003N/AManage data on the player's car.
GameCube Preview DiscN/AUsed to play downloadable games WarioWare, Inc.: Mega Microgame$! & Dr. Mario
Nintendo Puzzle CollectionN/AUsed as a controller. Can also be used to download the NES version of Dr. Mario and Yoshi along with a GBA port of Panel de Pon
Pac-Man Vs.N/AGBA required to play. Three players play as the ghosts hunting down Pac-Man, with normal controllers looking at the TV screen; the fourth player controls Pac-Man on the GBA, that person can see the whole map, only when the player is Pac-Man can they score points.
Phantasy Star Online Episode I & II seriesN/AUsed to play minigames based on Puyo Puyo, ChuChu Rocket! and Nights into Dreams. Also includes a special version of the Tiny Chao Garden, which players can use to put a Tails Chao into Sonic Adventure DX or Sonic Adventure 2: Battle.
Pokémon Box: Ruby and SapphirePokémon seriesAllows transfer of Pokémon between the games. The Adventure mode is only possible when linked to Pokémon Ruby or Pokémon Sapphire, which makes it possible to playing these handheld games on full screen using the GameCube controller (much like the Game Boy Player).
Pokémon ChannelPokémon series

(e-Reader optional)

Using special e-Reader cards, players can have special line art to color in. In European and Australian versions of the game, players could also unlock a downloadable Jirachi to put into Pokemon Ruby or Sapphire. This downloadable Jirachi also patched the 'Berry Glitch' present in these games.
Pokémon Colosseum (including the Bonus Disc)Pokémon seriesAllows transfer of Pokémon between the games, and battles can be held in Colosseum using the GBA to issue orders.
Pokémon XD: Gale of DarknessPokémon seriesAllows transfer of Pokémon between the games, and battles can be held in XD using the GBA to issue orders.
Prince of Persia: The Sands of TimePrince of Persia: The Sands of TimeUnlocks new content and transfers game progress.
Rayman 3N/A (Rayman 3 optional)Allows the use of multiplayer in certain mini games. With GBA version, unlocks extra mini games.
Road Trip: The Arcade EditionRoad Trip: Shifting GearsUnlocks new content. Uses the GBA as a controller.
The Sims: Bustin' OutN/A (The Sims Bustin' Out optional)Unlocks new content and transfers game progress.
Sonic Adventure 2: BattleN/A (Sonic Advance, Sonic Advance 2 or Sonic Pinball Party optional)Transfers Chao to the Tiny Chao Garden (similar to Chao Adventure for VMU). With GBA games, allows user to save the Chao to the GBA's Tiny Chao Garden.
Sonic Adventure DX: Director's CutN/A (Sonic Advance, Sonic Advance 2 or Sonic Pinball Party optional)Transfers Chao to the Tiny Chao Garden (similar to Chao Adventure for VMU). With GBA games, allows user to save the Chao to the GBA's Tiny Chao Garden.
SSX 3SSX 3Transfers cash between GBA and GCN versions.
Star Wars Rogue Squadron III: Rebel StrikeN/AThe GBA screen/controls can be used to issue wingman orders privately on Versus mode.
Tiger Woods PGA Tour 2004N/AUnlocks new content.
Tom Clancy's Splinter CellN/A (Tom Clancy's Splinter Cell optional)GBA can be used as a mini map/radar for GCN version. With GBA version, unlocks extra levels for the GBA.
Tom Clancy's Splinter Cell: Pandora TomorrowN/A (Tom Clancy's Splinter Cell: Pandora Tomorrow optional)GBA can be used as a mini map/radar for GCN version. With GBA version, unlocks extra levels for the GBA.
Tom Clancy's Splinter Cell: Chaos TheoryN/AGBA can be used as a mini map/radar.
Wario WorldN/ASends a demo version of WarioWare, Inc.: Mega Microgame$! to the GBA.
WarioWare, Inc.: Mega Party Game$!N/AThe GBA can be used as the controller instead of the GameCube controller.

See also[edit]

References[edit]

  1. ^'Nintendo GameCube and Game Boy Advance Manuals'. Nintendo Support. Nintendo of America. Retrieved 8 February 2019.
  2. ^Nintendo DS Lite Instruction Booklet(PDF). Nintendo Australia & New Zealand. p. 1. Retrieved 8 February 2019.
  3. ^dude22072 (5 June 2010). 'Make a Game Boy Micro to GameCube Cable'. Instructables. Retrieved 8 February 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameCube_–_Game_Boy_Advance_link_cable&oldid=912056929'

Nintendo Dmg-04 Cable

Left-to-right, a Game Boy Advance Game Link Cable plug, a FireWire 400 cable plug, a Universal Game Link cable plug, and a Game Boy Pocket link cable socket.

The NintendoGame Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two games of the same title, like Tetris, or two compatible games like Pokémon Red and Blue. Games can be linked for head-to-head competition, cooperative play, trading items, unlocking hidden features, etc.

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First generation[edit]

2 Game Boy systems connected with a DMG-04

The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has 'large' connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a 'Game Link' logo (often read as 'Game Boy Video Link') on the packaging and cartridge.

A select few Game Boy games, such as F-1 Race, supported multiplayer modes for up to four players, although this requires the use of up to three additional Game Link cables and the Game Boy Four Player Adapter (model DMG-07).

After the release of the Game Boy Pocket, Nintendo started using a smaller Game Link connector (See 'Second generation' below) and released an adaptor called the Game Link Cable Adaptor (model MGB-004) which could be used in conjunction with the original Game Link cable (model DMG-04) to allow an original Game Boy to connect to a Game Boy Pocket/Color.

Second generation[edit]

A second-gen cable that also has dual plugs for older Game Boy systems.

The second generation started with the release of the Game Boy Pocket which used a much smaller Game Link connector than those used on the original Game Boy. Although the pin assignment and basic port shape remained the same, its much smaller size necessitated the release of new Game Link Cables.

The second generation Game Link Cables came in a few varieties, but each serves the same purpose. The first was called the Game Boy Pocket Game Link Cable (model MGB-008), and was designed to be used with the Game Boy Pocket. The MGB-008 was the only Game Link cable to be white in color, and may have only been released in Japan.[citation needed] The MGB-008 features the smaller second generation connectors on both ends, allowing two Game Boy Pockets to link.

The next cable in this generation is called the Universal Game Link Cable (model MGB-010). It features the smaller second generation connector on one end, and the cable splits into both a second generation and first generation connector at the other end (although only one connector at this end can be used at any given time). This link cable was included with the Game Boy Printer in the USA and Europe but does not appear to have been available to buy separately.

After the Game Boy Pocket came the Game Boy Light (a backlit Game Boy Pocket only released in Japan), and the Game Boy Color, all share the same link cable port design, and Game Boy Color games and original Game Boy games can both use a second generation cable. Therefore, the Game Boy Color is compatible with the MGB-008 and MGB-010. Despite this, the Game Boy Color did receive its own designated link cable, the Game Boy Color Game Link Cable (model CGB-003), however it was functionally identical to the MGB-008.

Nintendo also released a small adaptor called the Universal Game Link Adapter (model DMG-14) which features a small second generation socket and a first generation plug. The adapter can be used in conjunction with either the MGB-008 or the CGB-003 and features a thin plastic harness allowing it to be clipped on to either cable. In the USA and Europe, Nintendo released the CGB-003 and DMG-14 as a set called the Universal Game Link Cable Set. As the set includes both the CGB-003 cable which features the smaller second generation connectors at both ends, plus a removable DMG-14 first generation adapter, it allows the connection of either two Game Boy Pocket/Colors, or one original Game Boy and one Game Boy Pocket/Color.

The Super Game Boy 2 also shares the same smaller style link cable port and therefore uses the same cables and adapters.

Third generation[edit]

4 player connection with 2 GBAs, 1 GBA SP and 1 GameCube

The third generation started with the release of the Game Boy Advance which was released alongside its own link cable called the Game Boy Advance Game Link Cable (model AGB-005). It features yet another new type of link cable port which is used on the Game Boy Advance, Game Boy Advance SP and Game Boy Player. This link cable can only be used for connecting Game Link compatible Game Boy Advance games.

A small hub is included in the middle of the cable, which allows a second Game Link cable to be branched off of the first, and in turn, a third game link cable can be branched off of the second. This provides connections for four consoles in total, meaning games can be played with up to four players. The order in which the cables are connected to one another determines which player is which; the first player always connects through the purple end of a game link cable, and all of the others through the grey ends, due to the design of the plugs and receptacles.[1]

The port design on the third generation is almost identical to the second generation link cable ports except that it adds an extra protrusion on the plug and a notch on the socket to prevent a Game Boy Advance Game Link cable from being accidentally inserted into older model Game Boy systems. The almost identical shape of the port allows the Game Boy Advance, Game Boy Advance SP and Game Boy Player to accept all the second generation Game Link Cables, but only for backward compatibility between Game Boy and Game Boy Color games. The second generation Game Link cable cannot be used to link Game Boy Advance games, and the third generation Game Link Cable cannot be used to link Game Boy or Game Boy Color games.

The e-Reader also uses the third generation link cable port, but since it is incompatible with Game Boy and Game Boy Color games, it is not backwards compatible with the second generation Game Link Cable.

Also compatible with Game Boy Advance, Game Boy Advance SP, e-Reader, and Game Boy Player is the Game Boy Advance Wireless Adapter (model AGB-015).[1] The adapter allows up to five players to link for multiplayer gaming,[2] although it is capable of linking up to thirty-nine copies of Pokémon FireRed and LeafGreen in a virtual in-game lobby called the 'Union Room'.[3] Unlike the AGB-005, the wireless adapter is not compatible with all Game Boy Advance multiplayer games. Only certain games feature specific support for the AGB-015.

Fourth generation[edit]

The fourth and last generation Game Link Cable, called the Game Boy Micro Game Link Cable (model OXY-008), was designed specifically for use with the Game Boy Micro. The Game Boy Micro features an even smaller link cable port than the Game Boy Advance, so it too requires its own Game Link Cable. The link cable features a fourth generation connector on each end which allows two Game Boy Micros to link. Alternatively, the Game Boy Micro Game Link cable can be used in conjunction with the Game Boy Micro Converter Connector (model OXY-009) to link one Game Boy Micro and one Game Boy Advance or Game Boy Advance SP. Like the Game Boy Advance Game Link Cable, the Game Boy Micro Game Link Cable features a link cable port in the middle, used to receive additional cables to connect up to four players at once.

Also compatible with the Game Boy Micro is the Game Boy Micro Wireless Adapter (model OXY-004). The OXY-004 is compatible with all the same games as the AGB-015 and can communicate with the AGB-015 wirelessly to link one or more Game Boy Micros and one or more Game Boy Advance or Game Boy Advance SP systems.[1]

Other Link Cables[edit]

A Game Link Cable was planned for the Virtual Boy (model VUE-004), but was never released.[4]

The Nintendo GameCube–Game Boy Advance link cable (model DOL-011) is a link cable that links the GameCube to the Game Boy Advance, the Game Boy Advance SP, and the e-Reader. The Game Boy micro is not compatible due to its different connector. The original Wii, however, is compatible with the cable due to the Wii's backwards compatibility with GameCube games and controllers.

References[edit]

  1. ^ ab'GameFAQs: Compatibility FAQ by ArsonWinter'.
  2. ^'Nintendo Wireless Adapter'.
  3. ^'Nintendo.com Games: Pokémon FireRed'. Archived from the original on 23 October 2007.
  4. ^Nintendo. Virtual Boy Instruction Manual.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Game_Link_Cable&oldid=918543778'