Magic Item Tables Dmg

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Do you commonly use the Minor Properties table for magic items from the DMG page 143?
The idea is that any magic item should have some additional magical quality to make it unique. This is fitting with the 5E assumption that magic items should be relatively rare.
I like the idea of using these. But admittedly, I haven't really done it.
The list is too brief really. I've been going through my 4E adventurers vault looking for additional properties that I might apply. The frustrating thing about the 4E books is that they didn't include any tables to randomize. I agree that you should choose items that make sense in context, instead of taking one at random. But 'roll until you find one that fits' is a good approach, and sometimes the random result can spark an idea that grows into something more.

Magic Item Table F

The Magic Item Guide was one of my favorite guides that was on Wizards of the Coast Community boards. It will soon be deleted along with the rest of them this Thursday (now November 5th)! So I ported it over into HTML, and reformatted and did a lot of editing for use here. I hope to add some Navigation aids that will help moving around the document as I research items.

Xanathar's Magic Item Tables

Magic

Random Magic Items 5e

  1. Over the weekend, I entered the magic item tables and the treasure hoard generation tables in the DMG into a spreadsheet to determine what is the expected distribution of magic items that would be generated by what the DMG refers to as a 'typical' campaign in the last paragraph of page 133, i.e. Seven rolls on the Challenge 0-4 table, eighteen rolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table.
  2. You can just do things like that online no problem. I can understand not putting all the items from the DMG into Xanathar's for not only monetary reasons (i.e. People having to buy both) but also for reasons of the items being 63 pages in the DMG. That's a lot of extra pages.
  3. This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table.