Anthem Weapon Dmg
In this Interceptor Javelin build guide, we have featured multiple Gear setup per usage & recommended Components! Use this as your reference when creating your own Javelin builds.
Arm yourself to survive in the dangerous world of Anthem. From high-tech weapons to the more standard ones, take your pick on which weapons to take with you on your journey. Weapons Come with Ability-Induced Traits. Other than raising your damage output, rare weapons also give a small boost to your other stats and abilities through random Traits. Weapon Type +% Dmg Listed Weapon Type Damage Augments Skills Keybind Q-E +% Dmg Listed Skill Damage Increase (up to 35%). 0% vs 98% vs 232% Luck in Heart of Rage on Grandmaster 1.
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Venom Bomb Melee Build
This is an extremely versatile & powerful build meant for close range engagements utilizing both Venom Bomb for Acid priming and Tempest Strike for close range detonation. Thanks to the Interceptor's no-cooldown melee attacks, this will allow you to shred multiple targets (whether armored or not) with ease. Only downside is that you will be in literal point blank range of your enemies. Utilize your triple jump and dashes to jump in and out of attacks.
Gear Loadout
Gear | Description |
---|---|
Venom Bomb (Assault System) | Used to prime groups with Acid priming before engaging |
Tempest Strike (Strike System) | Used to initiate melee attack swoop-in, can be used mid air & canceled |
Target Beacon (Support System) | Used to further boost your attack capability while chaining effect to multiple targets |
The Venom Bomb and Tempest Strike is a great go-to combo when attempting a Melee assault. Enemies doused in Acid will take extra DoT damage after detonating with Tempest Strike, as well as a DoT damage from your Combo aura. If you are faced with tougher target, throw in a Target Beacon to debuff and chain your enemies for marked-to-kill.
Recommended Components
Components | Description |
---|---|
Blade Inscription | Increases interceptor melee damage. |
Amphibious Augment | Increases acid damage, oxygen capacity, and acid resistance. |
Strike System Augment | Increases strike system damage. |
Interceptor Combo Augment | Increases aura combo pulse rate. |
This build focuses on boosting the Melee capabilities and Tempest Strike, while maximizing your Venom Bomb's effect. The Double-Edged Inscription is also a viable choice but will highly effect your survivability when under fire. Try using this Compartment after you have gotten comfortable with jump and dodging.
Hit & Away Melee Build
This build is focuses on quick melee in & out engagements using the Cryo Glaive and Tempest Strike. Although similar, this build focuses more on mobility and survivability. When using this build, try to disengage after a few hits and combos to recover your shields.
Gear Loadout
Gear | Description |
---|---|
Cryo Glaive (Assault System) | Used to freeze & prime up to 5 targets before engaging with Tempest Strike |
Tempest Strike (Strike System) | Used to initiate melee attack swoop-in, can be used mid air & canceled |
Rally Cry (Support System) | Used to recover status effect from after disengaging from the attack |
Use your Cryo Glaive to initiate your attack by freezing several enemies in group before jumping in with your Tempest Strike. If the situation seems dodgy, cancel your Tempest Strike while in the air and take your distance while you regain your balance. After engaging, use your Rally Cry to avoid taking unnecessary damage.
Recommended Components
Components | Description |
---|---|
Blade Inscription | Increases interceptor melee damage. |
Battle Inscription | Increases weapon damage. |
Strike System Augment | Increases strike system damage. |
Assault System Augment | Increases assault system damage. |
Catering towards versatility, this build reinforces the melee capability as well as boosting the weapon damage to be used upon disengaging. It is recommended you try to bring a short range weapons (ex. Shotguns) and mid range weapon of your choice.
Anthem Related Article
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Anthem Weapon Damage Gun Damage
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Legendary and masterwork weapons are the best guns you can get in Anthem. They have the best stats, the most power, and the most interesting perks and effects. You’ll only be able to obtain them later on in the game, either through crafting or loot drops, and a lot of people are interested how legendaries from their chosen weapon class behave. This guide is going to give you a list of all Anthem legendary & masterwork weapons, their effects and perks.
All masterwork & legendary weapons
All of these weapons can only appear in masterwork and legendary variants. Both versions will have the masterwork effect/perk, but the legendary one will have better stats. Here’s the full list, with names, types and effects: How to download netflix mac.
Anthem Weapon Damage
Weapon name | Type | Effect/Perk |
---|---|---|
Artinia’s Gambit | LMG | When reloading, detonates a combo explosion in the immediate area |
Avenging Herald | Heavy pistol | Hovering increases weapon damage by 200% |
Glorious Results | Heavy pistol | Hitting 2 enemy weak points increases weapon damage by 150% for 5 seconds |
Fist of Stral | Autocannon | Hitting enemies increases weapon damage by 10% for 5 seconds. Stacks to 10. |
Cycle of Pain | LMG | Weak points hits increase weapon rate of fire by 10% for 10 seconds. Stacks to 10. |
Ralner’s Blaze | Assault rifle | Ignites the target while on a hit streak (5). |
Vassa’s Surprise | Machine pistol | On a melee hit, gain 25% ammo in the magazine. |
Endless Siege | Autocannon | Base magazine size is increased by 100% and base damage is increased by 100%. |
Papa Pump | Shotgun | Reloading increases force and delivers bonus damage of 150% for 5 seconds. Stacks to 2. |
Retaliation of Garretus | Machine pistol | When suit health declines, weapon damage increases by 125% for 10 seconds. |
The Last Stand | Autocannon | When suit health declines, weapon damage increases by 125% for 10 seconds. |
Divine Vengeance | Assault rifle | Every third weak point hit causes large fire explosions. |
Thunderbolt of Yvenia | Marksman rifle | Has a 33% chance to deal large electric damage. |
Sentinel’s Vengeance | Grenade launcher | Detonates an area acid effect on a small hit-streak. |
Insult and Injury | Grenade launcher | Defeating an enemy clears harmful status effects and boosts effect resistance by 75% for 10 seconds. |
Pyrrhic Victory | Assault rifle | Defeating an enemy, or hitting them 10 times, causes a force explosion. |
Truth of Tarsis | Sniper rifle | Hitting weak points on enemies under a status effect will set off a chain combo. |
Renewed Courage | LMG | Last shot reduces recoil by 50% for the next 20 seconds. Stacks to 2. |
Elemental Rage | Assault rifle | Hitting Elite enemies increases all elemental damage by 5% for 10 seconds. Stacks to 20. |
Gawin’s Vengeance | Grenade launcher | Fires a round that detonates into four smaller projectiles. |
Close Encounter | Heavy pistol | Dashing increases weapon damage by 75% for 10 seconds. |
Siege Breaker | Sniper rifle | On a hit-streak (3), shots freeze the target. |
Rolling Carnage | Shotgun | Dashing increases this weapon’s damage by 50% for 20 seconds. Stacks to 3. |
Radiant Fortress | Shotgun | Hitting 8 shots in a single burst recharges shields by 35%. |
Light of The Legion | Marksman rifle | Emptying the magazine recharges shields. |
Unending Battle | Machine pistol | Hitting an (Elite or higher) enemy at point-blank range increases weapon and melee damage by 110% for 5 seconds. |
Wyvern Blitz | Sniper rifle | Hovering while firing increases weapon weak point damage by 40%. |
Balm of Gavinicus | Grenade launcher | Hitting 2 enemies restores 25% armor. |
Death from Above | Marksman rifle | While hovering, increases weak point damage by 65%. |
Soothing Touch | Marksman rifle | Hits reduce recoil by 50%. Stacks to 3 for 5 seconds. |